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| AK47- Mar 2009 |
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- Modeled in Max 2008
- Texture in Photoshop (2k / 2k) / 4500 (tri) Polys.
- AK47 Kalashnikov Type - 2 Assault Rifle. Developed for use in a game modification (Left 4 Dead) Details focused on 1st person weapon view.
- Textures include Normal, Specular, Ambient Occlusion & Colour Map
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| MazdaEunosRoadster - Jan 2009 |
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- Modeled in Max 2008
- Texture in Photoshop 2048 x 2048.
- High detail exterior with low detail interior suitable for use as an external camer aperspective.
- Rendered in Unreal3 using UnrealEditor shaders and lighting.
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| MobileRadar / SAM - May 2008 |
ModelInformation |
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- Modeled in MAX 9
- Texture in Photoshop (1k / 1k) / 4200 (tri) Polys.
- A fictional modern US military mobile Radar and Surface to Air missle launcher. Plus damage model.
- Textures include Normal, Specular & Colour Map
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| UAZ469Jeep - Oct 2006 |
ModelInformation |
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- Modeled in Maya 7
- Texture in Photoshop (1k / 1k) / 7200 (tri) Polys.
- Vietnam war vehicles used for both 1st and 3rd person perspective.
- Textures include Normal, Specular & Colour Map
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| pulseRifle - Sept 2006 |
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- Modeled in Maya 7
- Texture in Photoshop (1k / 1k) / 4000 (tri) Polys.
- Marine Pulse Rifle 1st person weapon.
- Textures include Normal, Specular & Colour Map
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| NODDuneBuggy - Jan 2006 |
ModelInformation |
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- Modeled in Maya 7
- Texture in Photoshop (1k / 1k) / 5200 (tri) Polys.
- Concept vehicle for a Battlefield 2 project.
- Textures include Normal, Specular & Colour Map
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| ShellShockVehicles - Summer 2005 |
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- Modeled in Maya 5
- Texture in Photoshop
- A series of vehicles developed for a Playstation 2 action title set within the Veitnam War.
- Most vehicles were designed to be used from both 1st and 3rd person cameras.
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| Inverted Normals, Logos, Design Documents and Images featured on this website are all Copyright 2006 Joseph Stone. |
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